Publication Date: 2020/10/14
Abstract: The question how computer games as a language environment influence learners has spurred this investigation to examine whether e-games influenced first year students’ receptive skills, i.e., reading and listening comprehension skills when they were grouped according to their linguistic intelligence. This study used the mixed method: drawing from quantitative and qualitative data in arriving at answers. The weighted mean was used to identify the listening and reading proficiency and the linguistic intelligence levels. Chisquare was used to identify whether e-games and linguistic intelligence influenced the receptive skills. Qualitative data from separate focus group discussion with students were conducted to substantiate the quantitative data. The results showed that linguistic intelligence affected the students’ receptive skills while exposure to e-games or computer games did not.
Keywords: E-Games, Electronic Games, Computer Games, Linguistic Intelligence, Listening Comprehension, Reading Comprehension.
DOI: No DOI Available
PDF: https://ijirst.demo4.arinfotech.co/assets/upload/files/IJISRT20OCT042.pdf
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