Authors :
Carlo H. Godoy Jr.
Volume/Issue :
Volume 5 - 2020, Issue 6 - June
Google Scholar :
http://bitly.ws/9nMw
Scribd :
https://bit.ly/3d8KXgV
DOI :
10.38124/IJISRT20JUN256
Note : A published paper may take 4-5 working days from the publication date to appear in PlumX Metrics, Semantic Scholar, and ResearchGate.
Abstract :
Augmented Reality, or simply AR, is the
incorporation of information in digital format that
includes live footage of a certain user's real-time
environment. Also now, various universities are using
Augmented Reality.
Keywords :
E-Learning, Mobile Game Application, GameBased Learning, Gamification
Augmented Reality, or simply AR, is the
incorporation of information in digital format that
includes live footage of a certain user's real-time
environment. Also now, various universities are using
Augmented Reality.
Keywords :
E-Learning, Mobile Game Application, GameBased Learning, Gamification